#ifndef PROJECTILE_H_INCLUDED
#define PROJECTILE_H_INCLUDED

#include "vect2D/Vect2D.h"
#include "object.h"

#include <SDL.h>

class Projectile : public Object
{
private:
	bool explode;
public:
	Projectile(const Vect2D& start_position, const Vect2D& start_speed, SDL_Surface* proj_sprite, int damage, double size);
	void Frame_calculate();

	int Hit();
	void Set_remove();
};

#endif // PROJECTILE_H_INCLUDED
